Vator brought together thought leaders in gamification with various VCs and entrepreneurs to share insights on how gamification can benefit any business when thoughtfully executed.
The first keynote speaker at our inaugural Vator Spark event was Michael Wu, chief scientist, from Lithium.com. Wu says that gamification is a psychologically driven science. There are three factors that are behind all human behavior: Motivation (a want to do something), ability (when you can, in fact, do something) and trigger (when you are told to do something). Gamification is the convergence of all three of these factors.
For a great write-up, see Krystal Peak's "Gamification is not alone a sustainable solution."