Lessons about setting up your startup Board of Directors
Practice Fusion founder Ryan Howard's lessons on selecting and setting up your board
Read more...The first keynote speaker of the morning at the inaugural Vator Spark event was Michael Wu, chief scientist, from Lithium.com. Lithium is a business helping companies engage their social customers to be the best advocates they can.
Also read Krystal Peak's write-up on Wu's presentation, Gamification is not alone a sustainable solution.
(Check back on Vator News as we will be posting the presentations of the speakers. See other gamification write-ups below under related news.)
Woman of many skills: Database System Engineer; SplashX event producer; Author of Startup Teams
All author postsPractice Fusion founder Ryan Howard's lessons on selecting and setting up your board
Read more...At Vator Splash LA 2015, Garrett's insightful talk on knowing ourselves
Read more...'Timing, Team, Idea, Business model, Funding," says Bill Gross, Idealab founder, at Vator Splash LA
Read more...Startup/Business
Joined Vator on
Your customers are everywhere. Lithium helps you find your social customers, understand their influence, and build lasting relationships. For market leaders such as Best Buy, AT&T, Research In Motion Limited (RIM), Univision, and PayPal, Lithium is the leading provider of social customer solutions that deliver real business results. The Lithium Social Customer Suite offers complete social monitoring, a comprehensive community platform, and actionable analytics across millions of blogs, forums, and social networking sites. Our technology is proven in high-volume, growth environments and provides security, open and custom APIs, and multi-language support. Founded in 2001, Lithium is privately held with headquarters in Emeryville, California. For more information, visit www.lithium.com. Or, engage with us on Twitter, Facebook, and our community – the Lithosphere.
Joined Vator on
I'm the Principal Scientist at Lithium. My research includes: behavioral economics of gamification, modeling Influence propagation, predictive and actionable social analytic, cyber anthropology, etc.