Usability testing is one of the least glamorous, but most important
aspects of user experience research. Over the years, it has also been
one of the forms of user research we have performed most frequently. In
doing so, we’ve learned quite a few best practices and encountered some
potential pitfalls. We think it’s important that we share what we’ve
learned with the many stakeholders, designers, and engineers who might
find this information helpful.

DO: Get involved and observe usability test sessions.

Both designers
and stakeholders can get a lot out observing usability test sessions.
Witnessing participants’ reactions to a product and its user interface can help
you understand product and usability issues that might be extremely difficult
for researchers to communicate through reports, meetings, or presentations. If
you have the opportunity to observe a few test sessions, you should definitely
take advantage of it.

DON’T: Jump to conclusions based on a couple of test sessions.

People are
unique. It’s essential to keep this in mind when you are observing usability
test sessions. The feedback just one or two participants provide might not
reflect the reaction your entire target market would have toward the product
and its design. Researchers look for trends rather than focusing on individual
comments or isolated incidents. So keep this in mind and avoid jumping to
conclusions about particular design directions. Take the time to talk to your
research team about the user feedback before making any decisions.

DO: Provide direction to your user research team.

Often, user
researchers do not understand a product or its business goals as well as the
stakeholders and designers who have helped create it. As researchers, we rely
on our clients to give us a clear understanding of a product’s value
proposition, the goals for the product in the marketplace, and the goals they
hope user research can achieve. The better we understand these goals, the
better we can plan our research to achieve them. We try to gather this data
during kick-off meetings or stakeholder interviews. By participating in this
process and clearly articulating your views, you can help ensure that research
findings are actionable.

DON’T: Dictate to your user research team.

Generally
speaking, user researchers have more experience and knowledge when it comes to
conducting research. It’s important to take their input into consideration when
making decisions regarding the planning of a usability study. If researchers
provide advice regarding schedule, logistics, recruiting, tasks, or other
elements of planning a usability study, you can be sure their advice is based
on their experience or deep knowledge of usability testing. Research works best
as a collaborative process, so it is extremely important that the development
team collaborates with the research team to achieve the best results.

DO: Require a screener that includes user behavior.

Recruiting is
often the most critical element of usability testing. If you conduct usability
testing with the wrong participants—people who aren’t representative of your
target market—you’ll often find yourself making the wrong changes to a
product’s user interface.

I remember a
conversation I had with a friend of mine who happens to be a software engineer:
He was complaining about the user interface of a consumer application. He
wanted more options and more information in the user interface. But I thought
the extremely technical language he suggested would confuse the vast majority
of the application’s intended users and that many of the options he thought
would be useful would overwhelm the typical user. By including behavioral
questions in your screeners—such as weekly Internet usage, interaction with
social networking sites, or use of specific mobile phone features—you can get
an excellent idea of a potential participant’s level of technical ability.
Matching characteristic user behaviors to your target criteria can help ensure
you don’t design an application for the wrong user population.

DON’T: Handcuff your recruiter with unnecessary requirements.

As important
as it is to get the right participants, it’s also important to ensure that you
can get somecan get are outliers relative to a more broadly defined market. The
idea is not to recruit participants who match the exact narrative of a user
persona, but rather participants who represent an approximation of that
persona’s usage behavior and technical ability. participants. We’ve seen
screeners requiring participants to own a certain model of a particular device,
with firmware they’ve updated to a particular version number. Coupling such
unnecessarily strict recruiting requirements with other recruiting requirements
may make it nearly impossible to get the number of participants you need to
perform a proper usability study. Plus, with such strict requirements, you may
find that the participants you

DO: Get video clips of the test sessions.

Video clips
are invaluable for communicating usability problems and can really hit a point
home. It’s really important to see the emotional responses on participants’
faces and hear their feedback. Preparing video clips can also help you make a
case for change to decision makers—potentially helping you to get the
additional budget or time you need to ensure a product’s quality.

DON’T: Expect to watch a complete video of a usability study.

If you expect
to review all of the video from a usability study, you may be in for a rude
awakening. Even smaller usability studies can result in 10 to 20 hours of raw
video. To make truly informed decisions based on that video, you would need to
watch most of the video and systematically take notes that let you compare
participants’ responses. (Remember the danger of jumping to conclusions.) In
all of our years in this profession, we have yet to meet a client who has
watched more than a few minutes of video from usability test sessions.

DO: Perform iterative usability testing.

Every now and
then, we meet clients who want to get all of their usability testing done in
one large study. There are several reasons why this is a bad idea. First, more
prominent usability issues tend to obscure other issues that may also be very
important. The more severe the usability issues that studies find, the more
likely the issues they miss are also severe. In fact, it’s often best to start
with a heuristic analysis or expert review before bringing in actual users to
participate in a usability study. An expert review can help you to identify a
product’s most obvious usability problems, so you can make some changes to
improve the user interface before engaging in more costly usability testing.

One solid
usability testing process involves testing with a limited number of
participants, making the necessary fixes to solve identified problems, then
retesting. Testing with 10 to 12 participants tends to provide very little
additional value over testing with 6
to 8 participants
, despite the significantly increased cost of
testing with more participants. Iterative usability testing also has the
advantage of more easily fitting into agile development cycles.

DON’T: Leave target user groups out of your studies.

If you are
developing a product for more than one target audience, make sure you include
representatives of each target user group in your usability testing at some
point. There are two ways of accomplishing this goal. First, you can include
each of these groups in a single usability test. Second, you can work in the
different groups through different test iterations. Typically, we prefer the
latter approach.

As we
mentioned earlier, large usability studies are usually more costly and
complicated to conduct, and they provide less value than iterative studies. We
like to use an iterative test cycle, beginning with the most technically
proficient group first, then progressing to the least proficient group through
subsequent test iterations. We’ve found that highly proficient groups tend to
work through usability issues, but they also tend to be the most critical of a
user interface. Less proficient groups tend to have more difficulty performing
tasks, but they are more likely to attribute their difficulties to their own
level of ability rather than a product’s design.

DO: Minimize your impact on test sessions.

We could tell
you some great stories about well-intentioned designers who have jumped into a
usability test session, completely sidetracking or invalidating the session.
One of my favorites involved a designer who turned a test session into a guided
demo of a product. The problem with these kinds of interactions is that people
can always see the logic behind a design if you show it to them. The goal of a
usability test is to determine whether a product’s intended users would be able
to figure out a user interface on their own once the product is out in the
wild. To do so, it’s best if a test session can mimic the context in which
participants would actually use a product—that is, without a developer sitting
right next to them. While observing a test session, try to sit quietly,
observe, and take notes. One way to introduce new questions into a test session
is to slip a note to a user researcher or, better yet, ask him or her to
incorporate your questions into the next session.

AVOID: Hiding yourself from participants.

In general,
participants would much rather deal with a devil they know. The element of the
unknown that a monolithic, one-way mirror introduces to a test session can tend
to make participants much more nervous and self-conscious than having an extra
person in the room with a laptop or a camera pointed at them. Likewise, when
you hide your company affiliation, participants may sense that you are hiding
something from them. As a result, it’s often beneficial to keep everything out
in the open. Of course, there are times when this is not the case—such as when
highly specialized equipment is necessary for testing or a product’s brand has
a very strong negative or positive perception in the marketplace that would
bias the results. But this is something you should discuss with your research
team and address on a case-by-case basis.

DO: Get to know your user research team.

As we
mentioned previously, user research works best when it’s a collaborative
process. Collaboration works best when the members of different teams really
get to know one another and have effective communication. Therefore, we like to
foster long-term relationships with the development teams we work with. When we
know their processes and they understand ours, we can quickly and flexibly
engage in user research for those teams, reducing our preparation time and
requirements, and we know what methods are optimal for communicating our
findings. If you can cultivate this kind of relationship with a research team,
you’ll notice significant benefits.

AVOID: Using functional prototypes that are overly buggy or unstable.

Buggy,
unstable functional prototypes can significantly complicate a usability study.
As researchers, we know that, if participants uncover bugs or glitches while
they’re attempting to perform tasks, they tend to respond to the bugs and
glitches rather than the actual design of a product. This kind of feedback can
compromise the amount and quality of actionable data you can acquire during a
test session. Also, because crashes and bugs can extend session time by as much
as 100%, they have the potential to negatively impact your study’s schedule.
You may even lose participants. Of course, there are times when it’s not
possible to test what you need to test using a mockup, so you’ll have to put
participants in front of an incomplete product. In such cases, it is important
to communicate the state of the prototype to participants and have a member of
the development team on hand to provide technical support.

DO: Incorporate experience testing.

It’s a good
idea to maximize the value of usability test sessions whenever you bring in
participants to get feedback. With that in mind, usability testing provides a
great opportunity for gathering data about participants’ reactions to a
product’s value proposition. This kind of data can inform product definition
and help you assess whether you are on track to create the kind of positive
experience that would improve your brand perception and even create brand
advocates. You can also learn whether your product is missing a key feature
that could dramatically increase its value to users. Getting this kind of
feedback involves your observing participants’ emotional reactions to the
experience of using your product. We’ve often seen participants light up with
enthusiasm after discovering an innovative new feature, gushing about all the
ways they could put it to use. We’ve also seen participants be completely
underwhelmed by the innovations a product includes. Being able to distinguish
between these two extremes of experience before a product goes to market has
tremendous value.

Conclusion

As user
researchers, we see lots of different types of products, and we do a lot of
usability testing. The simple guidelines we’ve presented here can help you get
the most out of usability testing. In general, the guidelines we’ve outlined
tend to hold true. Of course, in some exceptional situations, doing the exact
opposite of what we’ve recommended might be optimal. So, it’s important to keep
in mind that every situation is unique. It is always up to you to collaborate
with your user research team to develop a course of action that best suits your
situation and your product goals. Getting user feedback on a product can be a
fun and very rewarding process. We hope these guidelines help everyone to enjoy
the usability testing process.

First
published on uxmatters.com

 


 

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