Hannes Bend

Hannes Bend

My breathing.ai team creates patent-based adaptive interfaces for screen experiences. The interfaces use machine learning to customize screens for calmer and deeper breaths with every technological interaction. 

Website: https://medium.com/@hannesbend111
LinkedIn: https://www.linkedin.com/in/hannesbend/
Member since June 11, 2019
Quote
I believe the integration of biofeedback and AI into everyday screen technologies can vastly improve human wellbeing. Quote_down
  • About

Achievements (products built, personal awards won):

Hannes Bend researched in neuroscience and published papers on Virtual Reality, visual stimuli and meditation.

The studies of Bend’s team from The Institute of Neuroscience and Quantum Physics Alemàn Lab at the University of Oregon won “Best Presentation Award in the panel “Wellbeing Computing: AI meets Health and Happiness Science” at the Association for Advancement of Artificial Intelligence Spring Symposia 2016 at Stanford University. Research and Augmented and Virtual Reality projects were also developed and/or presented at MIT Media Lab, Harvard University, Frost Museum of Science, The Rubin Museum of Art among others.

Hannes Bend has been working with 50+ scientists, psychologists, developers and artists from renowned universities and created multiple continents for VR/AR biofeedback projects, also for Wim “The Iceman” Hof.

If you're an entrepreneur or corporate innovator, why?

I want to change the world.

My favorite startups:

Siempo, The Breathing App

Why did you start your company or why do you want to innovate inside your company?

The idea emerged after years of neuroscience research on visual stimuli and meditation I conducted since 2014 at The Institute of Neuroscience (University of Oregon) in conjunction with renowned scientists Dr. Michael Posner and Dr. Ed Vogel.
Multiple VR and AR biofeedback developments on stress-reduction and mindfulness were presented at international museums and conferences (e.g. won award at AI conference AAAISS16 Stanford University 2016).
Our team consists of computational neuroscientists and experienced technologists and business experts. We are still developing science studies and collaborating with research universities, currently University of Texas and City University of NY.

What's most frustrating and rewarding about entrepreneurship/innovation?

It has been a challenge to question the current understanding and acceptance of one-design fits all.
Websites and applications offer a one-size fits all approach to their front-end design. In today’s market, there aren’t personalized solutions that use deep learning to adapt a user’s screen to their physiological state. Instead, customers need to go out of their way to download applications and decide which settings they believe they work best for them. This is a good start, but it is not scalable and adaptive to true body signals such as heart rate and breathing patterns.
At breathing.ai, we combat the negative effects that stress has on the individual level by screen personalization that induces the same effects of scientifically-proven breathing techniques.

What's the No. 1 mistake entrepreneurs/innovators make?

Relying on ideas, PR or development. All aspects need to be embraced.

What are the top three lessons you've learned as an entrepreneur?

Keep going, keep smiling and be grateful

Full bio
 
My team has been creating breathing.ai to develop unique patent-based adaptive interfaces for screen experiences. The interfaces use machine learning to customize screens for calmer and deeper breaths with every technological interaction. 

I researched in neuroscience and published papers on Virtual Reality, visual stimuli, and meditation at the University of Oregon from 2014-216) and was artist-in-residence and technologist at ThoughtWorks Arts in 2017.

Our studies from The Institute of Neuroscience and Quantum Physics Alemàn Lab at the University of Oregon won “Best Presentation Award in the panel “Wellbeing Computing: AI meets Health and Happiness Science” at the Association for Advancement of Artificial Intelligence Spring Symposia 2016 at Stanford University. Research and Augmented and Virtual Reality projects were also developed and/or presented at MIT Media Lab, Harvard University, Frost Museum of Science among others.

I have been working with 50+ scientists, psychologists, developers, and artists from renowned universities and created VR/AR biofeedback projects with US research universities and counties, also for Wim “The Iceman” Hof.

I have also been guiding meditation and breathing at renowned places and museums such as The Rubin Museum of Art, WeWork HQ, CUNY, Google, preschool, middle schools, Rikers Island among many others: www.webreathions.com.