House introduces bipartisan bill on AI in banking and housing
The bill would require a report on how these industries use AI to valuate homes and underwrite loans
Read more...The State of the Global Entertainment Industry
The Global Entertainment Media Biz is forecasted to Hit $103 Billion in 2011.
The global entertainment and media business will grow at an average
annual rate of 4.9% over the next several years, rising from $81.2
billion in 2006 to $103.3 billion in 2011, according to a report from
PricewaterhouseCoopers. Growth is expected to be fastest in the
Asia-Pacific region, which will see an even higher 6.8% annual growth
rate. Digital Music and Digital Cinema in the U.S. are expected to experience
significant growth during the period, with Digital Music overtaking
physical distribution in 2010.
As of 2009, there are 7000 Digital Cinema screens worldwide to
facilitate DCI compliant (Hollywood Studio Grade quality) Digital
Cinema in theaters. A Kagan analyst predicted that by 2011 there would
be over 16,000 Digital Cinema screens in the U.S. alone.
The global internet audience for the first time surpassed 1 billion
people in December 2008, according to new figures released by Comscore.
The US. Internet users watched a record of 14.3 billion online videos
during December 2008, an increase of 13% from the previous year, with
Europe and Asia approaching similar numbers.
Mobile TV viewership will rise to over 500 million by 2013 fueled by
the switchover to digital broadcasting in the U.S. and other major
markets, according to a report from market research firm ABI Research.
According to Nielsen media Research, as of the 3rd quarter 2008 there
were 10.3 million U.S. phone subscribers who subscribe to mobil video.
One in five U.S. Internet users (21%) ages 13 to 54 now watches
full-length streaming episodes of TV shows online and 65% of these
viewers say “they expect to be able to watch their favorite shows on
the device of my choice” according to new findings from market research
firm Knowledge Networks. Amazon.com, Apple iTunes Store and other
services have begun offering theatrical movies for sale via digital
downloads and renting in high definition formats.
Social Networks are now more popular than email according to a new
report from Nielsen. “Social networking has become a fundamental part
of the global online experience”, said John Byrbank, the CEO of Nielsen
Online. “While two thirds of the global online population already
accesses member community sites, their vigorous adoption and the
migration of time show no signs of slowing.”
Movies continue to be the most recession proof medium, with ticket
sales in the first two months of 2009 up 16% to $1.75 billion and
attendance up 15.8%, according to Media by Numbers.
“The cinema is a relatively inexpensive way to be entertained. If
people don’t have money to go on a big vacation, they take a
mini-holiday at their local movie theater. So the environment of
challenging times is generally good for us, but that doesn’t mean it
always works. You need to have good movies. People are not going to
escape the burdens of the day by going to see a bad film.”, John
Fithian, president of the National Association of Theater Owners.
“Virtually every segment of the entertainment and media industry is
shifting from physical distribution to digital distribution of
content," said Wayne Jackson, global leader of PricewaterhouseCoopers'
entertainment and media practice. "As this shift continues, we see more
revenue opportunities for entertainment and media companies.”
iPods. Video enabled Cell Phones. Flat panel PC and TV screens. High
Definition TV sets. 100s of High Definition TV Channels. 7000+ Digital
Cinema Theatrical Screens. Hardware comes in all shapes and sizes.
Never before has content been in such heavy demand.
Customer Problem
Digital Media Lifestyle. People want to watch content when and where
they want to and on various devices: iPods, Cell Phones, PC and TV,
HDTV, 7000+ Digital Cinema Screens. Content is King and in heavy demand
worldwide. A new opportunity has presented itself for a company to
address this global demand, this need to empower the hardware devices -
to bring them to life with fresh content – original compelling
entertainment.
Our Solution
Original compelling digital media entertainment content that can be
repurposed to fill ALL digital pipelines and multiple revenue producing
streams is the solution for the customer problem. Film and music
related content is the most sought after of all content online and we
have fused the two and utilize both online and offline markets for said
content and created the means for each medium to cross promote each
other boosting revenue from each. We have several copyrighted
intellectual properties ready to be developed and produced as
entertainment content (movies, series for both online and offline
markets and music).
Behind The Project(s) will feature exciting behind the scenes look at
the movies in the making including interviews, music performances ,
guest musician performances, comedy skits and other exciting, fresh,
cool content. All content will be video taped and these video files
will be placed on our main site and syndicated to other sites. Some of
these video files may become viral videos that can aid, promote and
further market all that the Partnership is doing. What is unique is
that the online content is tied into the offline content (the movies)
and the two work in tandem to draw audiences into each respective
medium thus generating promotion, customers and revenue.
Target Market
All ages of people globally who enjoy music and film related content, the most sought after of all content. 1 Billion + people.
Conclusion
Compelling Digital Media Content is the current and future "operating
systems" for all digital devices and platforms. “Microsoft meets
YouTube meets the Studios". The GP is engineered for providing original
compelling content for all devices, platforms and screens in both
online and offline worlds. Creating this "software" to be enjoyed by a
global population is our mission and the means to generate significant
revenue.
With the General Partner’s lowered cost threshold, the partnership can
achieve profitability faster than competitors. We are on the edge of
cutting edge and re-define the concept of innovation. Our approach may
be the solution for today’s 3.0 digital economy resulting in a
world-class company.
For USA citizens, in 2009, the U.S. Government renewed the Job
Creations Act originally enacted in 2004. Section 181 of the Job
Creations Act represents the first time that the U.S. federal
government has recognized the impact of entertainment productions being
produced outside the U.S. hoping to obtain tax incentives and cheap
labor in other countries. The U.S government passed tax legislation to
actively combat the flight of film and television programming. Section
181 permits a 100% write-off for the cost of motion pictures,
regardless of what media they are destined for (e.g., theatrical,
television, DVD, etc.). An individual or company who makes an
investment into Section 181 qualified productions can take a 100%
deduction of their investment against their passive income in the year
their investment was made.
The bill would require a report on how these industries use AI to valuate homes and underwrite loans
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