Entrepreneurship is the future strength of our economy
Of course, what I really mean is: let them teach themselves. I'll explain in a moment.
After volunteering for the Obama campaign
last year, a friend of mine insisted that I write a letter to our new
President telling him what I thought he should do. This post is the
result. Now, I don't pretend to be an expert on macroeconomics,
international grand strategy or even enough of a policy wonk to make
serious recommendations on how best to implement Issue X Reform. I can
only speak to my little corner of the American experience. Here's what
I do know:
- The future strength of our economy depends on its
ability to create, support, and sustain entrepreneurs. (If you are
somehow not convinced of this point, I'll let Fareed Zakaria explain)
- We know who the next generation of entrepreneurs are going to be. They are in school, right now, all across this country.
- They are nerds.
I'm
not offering extensive studies or research to support this conclusion;
the evidence from my peers right here in the innovation capital of
America, Silicon Valley, is absolutely overwhelming. Almost to a
person, we learned the key skills that would enable us to compete in
this new economy in between shifts of highly regimented classes and
turns of humiliation at the hands of our more popular peers. (See Paul
Graham's
Why Nerds are Unpopular to learn more)
Take a look at this article on a programming Q&A site:
How old are you, and how old were you when you started coding?
There are over forty pages of responses from programmers of all ages,
and if you just read the stories at random, you'll see a clear pattern.
(Or, if you prefer a more quantitative analysis, one of the commenters
has helpfully summarized them in
graph form.
We are nerds, after all. Here's the most striking thing about the
statistics of this post: the average "age when started programming" is
13. Think of how many 10-year-olds there must be in the data to balance
out the occasional person who started mid-career.
That data is
completely consonant with the people I know who are successful
technologists today, and similar patterns are documented in each recent
wave of technology innovation. I am especially grateful to
Malcolm Gladwell for reintroducing the stories of people like Bill Gates and Bill Joy into the mainstream discourse. What's striking about these stories, if you get past the PR hype, are two very important themes:
- These prodigies were self-taught, and had a fundamental fascination with technology from a very young age.
- Their
stories would not have been possible without access to sympathetic
adults with the necessary equipment and knowledge to get started.
It's
this second point I want to emphasize. I've seen it first-hand in my
own story. I learned programming on my own, because I thought it was
fun. It was only years later that I discovered the shocking truth that
you could get paid to do it for a living. But I was also very lucky. I
went to excellent public schools (so-called science magnets) that had
computer classes, which meant they had networked computers that I could
use. My parents had computers in the house for as long as I can
remember, and tolerated my obsession with them despite the fact that it
seemed like a strange hobby with no obvious benefits. Without their
support, there is no chance I would be where I am today. They didn't
teach me to program, but they allowed me to teach myself. That's what
I'd like every child to have the opportunity to do.
My belief is
that, right now, even in the worst and most under-served schools in the
country, there are kids with the same potential as Bill Joy. They are
probably bored. They are getting beat up by their peers, getting into
trouble with their teachers, and generally having a pretty bad time.
Those are the kids I think we have an obligation and an opportunity to
reach. I don't think we can rescue them from humiliation (that would
require a seriousness about education reform I don't see any evidence
we're ready for), but I do think we can offer them an escape. And it
just so happens that escape is to an activity essential for the future
of our civilization. I think it's a pretty good deal.
I didn't learn to program from school, although it sometimes happened at school.
In fact, it often got me in trouble. We were supposed to learn how to
use computers via a carefully structured curriculum that taught us
basic concepts one at a time, slowly advancing the whole class through
a regimented program. You've probably read accounts like this, from
other arrogant nerds, but bear with mine: in the first week, my nerdy
friends and I had already mastered the whole curriculum. We spent the
rest of our time pretending to work on the assigned homework, but
really trying to do interesting side projects, like sending juvenile
messages across the school network or building primitive video games.
We did our best not to get caught by our teachers or noticed by our
peers. Our fear was well substantiated: both had severe consequences.
Later, I discovered the incredible world of online role-playing games, called
MUDs. These were primitive open-ended video games created by the players themselves,
using simple programming languages. I spent endless hours getting the
world's best introduction to object-oriented programming, and I didn't
even know I was doing work. MUDs made the essential truth about
software into a powerful metaphor: that code is magic, giving those who
wield it the ability to create new forms of value literally out of thin
air. We also learned that
law is code,
and that leadership was needed to build thriving communities in a
digital age. You can find the origins of many successful companies in
these early lessons.
So all I'm asking, on behalf of the
thousands of nerds who could one day change the world for the better,
is that we give them access to simple, open, programmable devices; a
little time to work on them; and a safe space to work in. They'll take
it from there. They don't need adult supervision, or a certified
curriculum. If we network them together, they'll answer each others'
questions and collaborate on projects we can hardly imagine.
Those
of us who made it stand ready to do our part. Given the opportunity, we
will build the systems these kids need. We will answer their questions.
We will mentor them to get them started, and give them jobs and
internships when they are ready. Asked to help, I am confident that
Silicon Valley and every other innovation center will step up.
But
I do think this requires participation from the public sector, too.
There are three threats that are limiting the opportunity to unlock
these kids' creativity:
- Inequity of access. Too many kids
today don't have access to computers, cell phones, video games or other
programmable devices. We need to leverage every part of our public inf,
including public schools and libraries, to make access for those that
want to learn programming universal. This doesn't have to be expensive
- in fact, many of the physical devices are in place. But we need to
open up access to kids so that they can use, program, and remix them on
their own terms.
- DRM and other restrictions.
Increasingly, today's computers and video games are not programmable,
they are locked to their users. There would be no Microsoft, Sun
Microsystems, or countless other job-creating tech companies today if
early computers required corporate authorization to use.
When I
was a kid, the way I logged onto the internet for the first time (to
play MUDs, naturally) was through an open dial-up console at San Diego
State University. When I say open, it's hard to believe how open it
was: just dial the number, and you were dropped directly at a UNIX
prompt. No logins, no codes, just raw uncensored internet access.
- School
hostility to phones, nerds, and other things they don't understand. An
awful lot of kids have cell phones, and schools are busy banning them
from classrooms. What a lost opportunity! Kids are voluntarily bringing
a portable networked supercomputer to class, and we want to restrict them to pencil and paper?
A
modern phone like the iPhone is a miraculous device. But it's not very
open, and not very programmable, unless you have an expensive Mac and
an approved developer license. We need to think about how to make these
devices programmable by their users, so that they can grow and share as
soon as the innovation bug bites them. You might not enjoy typing in
code on such a small device, but kids don't mind. I know; in class I
used to write video games for the TI-82, a graphing calculator provided
to me by my school. Sure it was tedious, but compared to the alternatives, I thought it was great.
Each
of these trends will need to be countered by sensible public policy,
and that's what I am hoping for from our new administration.
So that's my plea on behalf of nerds everywhere. If you're interested in helping them out, leave a note in the comments.
(Image source: dividend.wsu.edu)