Silicon Valley-based PlaySpan, which Karl Mehta founded in 2005, hopes to be just that tool. It launched Friday a “monetization as a service” platform. The service enables game makers to generate revenue off of games by giving them the ability to set up an in-game, paid-item service, in a matter of days.
Now game developers can charge for virtual goods purchases by accepting credits bought by users in retail stores. The cards, which can be used in multiple games, are available in over 50,000 retail locations across North America.
The idea of getting users to begin playing for free but then charging them as they advance may sound a little bit specious at first.
But it’s hard to overlook the sales. Revenue from items purchased on games, like FarmVille and The Sims, is expected to be more than $2 billion next year. This year, the market is estimated to total $1.6 billion, according to a report by Inside Virtual Goods.
PlaySpan just raised $18 million in a Series C round, in August of this year, bringing total funding raised, to about $42 million, from investors, including Easton Capital Group, Menlo Ventures, STIC International. and Novel TMT Ventures Limited.
(Images are courtesy of PlaySpan website)