I’ve been a bit of a pizza snob ever since my first job
making pizza at the age of 15. I’ve always had a pretty low opinion of Domino’s
Pizza®, so I was very impressed when I saw Domino’s recent efforts to reinvent
both their pizza and their brand identity by tackling their problems head on.
When I first saw their ads and online video I was
amazed that they had chosen to use actual user feedback that denigrated their
product. It’s extremely rare to see companies admit their own faults so bluntly
and publicly, but the best way to deal with the elephant in the room is to
acknowledge it, confront it, and ultimately overcome it. We have yet to see
whether Domino’s can successfully overcome their negative brand perception, but
the message they’ve sent has been enough to motivate me—someone who had
previously sworn never to eat Domino’s Pizza again—to give them another try.

Their rebranding effort has brought up quite a few memories
for me. I’ve seen the pain on the faces of designers and engineers when users
eviscerate the products they’ve spent months or years developing. I also know
convincing stakeholders they need to rethink a product can be a painful and
costly endeavor. However, one of my most salient memories involves interacting
with research participants who had their minds made up about the quality of a
product before they ever laid eyes on it. Such preconceived notions can be another
elephant in the room—a barrier to achieving accurate and actionable feedback on
a concept or design.

The Angry Elephant

A short time ago, my business partner and I were giving a
talk about communication and research at an ecommerce company, and someone
asked a very interesting question. What was our most difficult interaction with
a research participant? The question instantly brought to mind this memory:
Some time ago, we were asked to conduct a focus-group session with a
specialized group of participants. In this particular case, the focus-group participants
had previously tested builds of the product, and their feedback had been
overwhelmingly negative. Our client, to their credit, had already decided to
redesign the product from the ground up and realized they needed direction. The
company had chosen to bring in a fresh research team, so they hired our company
to engage users, find out exactly what was wrong with the current design, and provide
guidance on how they could redesign the product.

I’ll never forget the experience of walking into the room
where the focus group was to take place to greet this group of participants and
being met with glares bordering on open hostility. We explained that we were
performing research the company intended to use to improve the design of the
product, but that wasn’t anything they hadn’t heard before, and they were
understandably skeptical. Our initial attempts to extract meaningful
information fell flat as the participants just spat out short comments, then
quickly clammed up. It was obvious we would have to win them over and show them
we were on their side. Vague phrases such as we recognize that there are problems with the design were not
enough to assuage their doubts. To show them we were truly ready to make
serious changes, we had to do what Domino’s has done in their recent advertisements:
be brutally honest about the failings of the existing design. So, after going
through an extemporaneous list of the product’s design shortcomings, we were
finally able to show the participants that we understood their pain, cared
about their feedback, and were ready to make changes.

This kind of experience interacting with user research
participants emphasizes two essential parts of successfully communicating with
participants: establishing objectivity and building alliances.

Establishing
Objectivity

When engaging with user research participants, it’s
essential that you put some distance between yourself and the product concept
or design. If you have any biases or personal connections with the product,
participant may feel uncomfortable giving you negative feedback, because they
unconsciously sense your disappointment. For this reason, we commonly advise
that designers not lead user research
for products they’ve designed. If a dedicated user researcher is not an option, we typically advise companies
to use a different designer who has no personal attachment to the project. When
we are interacting with participants, very early on in our conversations with
them, we make a point of letting them know that we did not design the product, so anything they might say will not hurt
our feelings. This gives participants the freedom to offer negative feedback
without the social stigma of being mean or hurtful.

Building
Alliances

When taking on the role of user researcher—whether you are actually
a user researcher or are a designer, engineer, product manager, or in an another
profession—it is important to take to heart that, for that period of time, you
are on the side of the users. A user researcher is a user advocate. It is his
or her job to prioritize the needs of users, even if it creates additional
difficulties for the product team. In doing this, a researcher builds alliances
with participants, so participants feel that the researcher—and thus, the
company—values their feedback and will use it to influence the design of the
product. While establishing objectivity can help participants feel free to
speak openly, building alliances can motivate them to participate actively in a
user research session. It’s another strategy you can use to maximize the amount
of actionable user feedback you’ll get from a research session.

The Happy Elephant

Of course, preconceived notions about the quality of a
product can also swing in the other direction. A company that enjoys a strongly
positive brand perception may have difficulty getting objective feedback about
a product, because participants have already made up their minds to love the
product before they even lay eyes on it. We’ve tested products with
participants who were brand loyalists and overlooked numerous faults in a
product’s design. In one particular instance, a participant had difficulty
performing a majority of the tasks during a usability test, but reported that
he loved the design, so we shouldn’t change a thing. It was only through our pointing
out and inquiring about specific areas of difficulty he had encountered that he
finally admitted that there were aspects of the user interface that should
change. There are two methods that come to mind for dealing with this type of
issue: anonymous testing and prioritizing objective data.

Anonymous
Testing

The easiest way to overcome such brand bias—whether
participants have positive or negative perceptions of a company’s brands—is to
simply avoid it entirely. If it is possible to conceal the identity of the
company developing the product, it can be useful to do so. Often, by not
associating a brand with a product or concept, we can acquire a more accurate
understanding of users’ reactions to the product itself. As consultants, we can
accomplish this by performing user research under our own company name. We can
bring participants to our offices and use prototypes and builds that show no company
logos. It can be much more difficult to establish anonymity if we are testing
at our clients’ offices, but, of course, it isn’t always necessary to do so. We
do usually suggest some type of anonymous testing when we’re working with
companies that are trying to overcome a strong negative or positive brand
perception. However, anonymous testing isn’t necessary for companies that are
less well-known or have a more neutral brand perception.

Prioritizing
Objective Data

Objective data
refers to information user researchers collect through direct observation of
participants, while subjective data
refers to data researchers collect through participants’ verbal reports. In
cases where you do encounter real brand advocates, it is important to
incorporate objective data into your research. For example, during a usability
test, we note specific instances in which a participant has difficulty with a device
or user interface. Then, when interviewing the participant, we typically make
statements like this: It’s great that you
loved the Web site, but you seemed to have difficulty doing XYZ. To which a
participant usually responds by acknowledging the difficulty, then making
comments about their expectations or suggestions for improving the user
interface. There are also ways to objectively document emotional responses such
as frustration, disgust, and happiness
. Learn to recognize such emotional cues, document them, and inquire about them when
doing any type of product research, including generative research such as
ethnography. Typically, objective data is more accurate than subjective data,
so it is important to prioritize data accordingly when findings are
inconsistent.

Conclusion

Participant biases, both positive and negative, can get in
the way of obtaining useful feedback when performing concept or usability
testing. There are a number of ways to work around these biases, as follows:

·
Establish
objectivity. Show participants that you are not personally attached to a concept or design, allowing them to
provide feedback without hurting your feelings.

·
Build
alliances with participants. Show participants that you are on their side
and invested in developing a product that will be both useful and enjoyable for
them to use.

·
Use anonymous
testing. Filter usability testing through a subsidiary or a contracted
agency to avoid any brand bias entirely.

·
Prioritize
objective data. What users actually do is more important that what they say
they do.

If you take these lessons to heart and apply them
appropriately, they can be enormously helpful in making some of your more
difficult interactions with users much more productive.

 

This article was first published as a column on UXmatters.com

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