KissAppGames is a developer of casual games for mobile and the web. We offer a compelling alternative to the casual game market with our strong female hero. We anticipate building a franchise around our characters to expand the brand beyond games. We develop mobile games for Apple iOS, Android, and the Web.
Glass Ceiling is the ultimate female revenge fantasy. In our first game, our hero Moxie fights her way up the corporate ladder—literally. By battling fresh men, backstabbing co-workers, asinine accountants, crazy clients, bad bosses and other office stereotypes.
Glass Ceiling is an action adventure side scrolling platform—kick ‘em up game—with increasing levels of difficulty. Each level represents a floor in a corporate skyscraper. Our hero starts out in the lobby and works her way up the corporate ladder. Each floor of the building is filled with power-ups, secret treasures, and tough boss battles. On mobile devices, the game features a touchscreen control system. You simply tap and hold in a direction to run, tap in the air to jump, and tap enemies to attack and defend. The player encounters multiple foes on their way to the top. Once the final level is reached the player will have the “ultimate” encounter and discover what lies on the other side of the Glass Ceiling. Glass Ceiling will release in Fall of 2011.
Wendy Johnson Carmical, Creative/Developer
Wendy has been involved with publishing hundreds of books, toys, online games and PC games generating millions for their respective publishers. She is a creative manager with experience in the game and entertainment product industry. Her background includes working on Myst, Prince of Persia and the Carmen Sandiego series. She provided Art and Production direction for Purplemoon, the first company to make games for girls. She designed and produced a game for Disney Fellow: Alan Kay and his research team. This game was shown in Epcot Center. In addition she has worked for a book/toy publisher and was responsible for the production of a wide variety of books and toys, including Hannah Montana’s Backstage Pass, and the Uncover Series, which has sold 4.5 million copies worldwide. Trained in classical animation, with expert level computer graphic skills, she is a creative with a solid business sense.