One of the reasons we’re seeing an explosion in online gaming is because the games are pretty much Read More


One of the reasons we’re seeing an explosion in online gaming is because the games are pretty much Read More
The buying and selling of virtual goods is already proving to be a viable business model for companies Read More
Apple announced today that it will allow in-app purchases of virtual goods from free iPhone and iPod applications. Read More
PopCap Games, a multi-platform video game developer, announced it has raised $22.5 million in funding led by Meritech Read More
Zynga, the hottest social gaming company with 100 million users, is believed to be raising another round of Read More
In an attempt to corner the booming in-game virtual goods economy, LiveGamer, which lets players buy and trade Read More
“Whereas last year all the business plans I saw said, ‘We’re ads-based,’ today, it’s ‘We’re virtual goods-based!’” says Read More
Free social networking and casual gaming applications are finding alternative business models to survive through the ad recession. Read More
We are looking at how Facebook could increase its digital goods revenue by improving the Means, MotiveOpportunity for Read More
Jeremy Liew has a great piece in the WSJ about the central mystery of businesses that make money Read More
I’ve been posting on what Facebook could do to increase its sales of digital gifts, breaking down tactics Read More
When you sit around playing Texas Hold ‘Em for hours on Zynga, you can start to see how Read More
I was invited to the Virtual Goods Summit yesterday, and got to see quite a few interesting speakers Read More
In January of this year, we estimated that Facebook was selling digital gifts worth $15m per year. We Read More
“Five years from now a social networking site without a 3D universe will look like a dinosaur.” This Read More