Well, at least one company is making it work. Blizzard Entertainment announced Thursday that World of Warcraft has passed the 12 million paid user mark. This represents a growth of one million users since October of 2008, when the game reached the 11 million user mark.
This may not seem like a lot of users when compared to the largest free game provider, Zynga, which boasts 360 million monthly active end users across all of its games. When you consider, however, that all of these games rely solely on ad revenues in order to make a profit, one can see how the subscription model has some advantages.
The cost of each World of Warcraft subscription varies by plan. Users who pay monthly are charged $14.99 per month, users who choose a three-month plan are charged $13.99 per month, and users who choose a six-month plan are charged $12.99 per month. This means, at minimum, those subscriptions are worth $155,880,000 every year.
For those not familiar with World of Warcraft, it is an MMORPG, or massively mulitplayer online role playing game, first released in North America in 2004. The game allows users to interact with each other inside a fantasy game environment, which many have speculated is based on the most famous pen and paper role playing game, Dungeons and Dragons.
World of Warcraft is played in eight languages and a variety of locations including: North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.
(Image courtesy of Blizzard.)
Blizzard was not available for immediate comment.