- Bryan McClain
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- December 3, 2011
Bryan McClain's Channel
- Bryan McClain
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- November 21, 2011
Getting Good Intel: How User Research Can Go Wrong
By: Demetrius Madrigal and Bryan McClain
- Bryan McClain
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- September 13, 2011
Research Recruiters, Your Best Friends
By Demetrius Madrigal and Bryan McClain
- Bryan McClain
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- August 16, 2011
The challenge of targeting late adopters
Late adopters are more likely to tell you what they think you want to hear, rather than the truth
- Bryan McClain
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- July 5, 2011
Do’s and Don’ts for Focus Groups
By Demetrius Madrigal and Bryan McClain
- Bryan McClain
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- May 23, 2011
Guidelines for product usability testing
This is not just a test - it's primetime
- Bryan McClain
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- April 22, 2011
How Zelda paved the way for Zynga
Legacy technologies help pave the way for today's largest entertainment companies
- Bryan McClain
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- March 11, 2011
The dangers of design by user
Users design for themselves, and don't always know what they want
- Bryan McClain
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- February 15, 2011
Subject-matter experts
Putting users at the center of the design process
- Bryan McClain
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- January 7, 2011
The future of user interaction
New technologies that have the potential to change the way we interact with tech and the world
- Bryan McClain
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- December 13, 2010
Getting the most out of the freemium model
Keep in mind: Bait the hook and schedule reinforcement and potential pitfalls
- Bryan McClain
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- October 14, 2010
Lessons on usability for mobile devices
Accomplish lightning-fast engagement is essential to the success of a mobile app
- Bryan McClain
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- April 6, 2010