Neil Young

Neil Young

Working on next project. Founded ngmoco in 2008, 25+ Top 5 Apps, first company to have top grossing free-2-play iOS titles & Plus+ Social Network became Mobage West.

Website: http://about.me/ncyoung
San Francisco, California, United States
Accredited investor
Member since November 05, 2010
  • About
Investor interests
Type of investor Angel
Typical investment size $50,000 - $100k
Typical investments in a year 5
Investments partners Bob Stevenson
Categories of interest
Credentials Accredited Investor

I am a(n):

Entrepreneur

If you're an entrepreneur or corporate innovator, why?

Big things need to be done.

What's the No. 1 mistake entrepreneurs/innovators make?

Overthinking it.

What are the top three lessons you've learned as an entrepreneur?

1. Simplify
2. Be obvious
3. Execute

Full bio

Neil Young is an Entrepreneur & Investor and is currently working on his Next Venture.

Neil Young was the CEO and Founder of ngmoco, creator and publisher of games exclusively for iPad, iPhone and iPod touch. ngmoco was acquired by DeNA (T.2432) for $404m in 2010. Neil joined the board of the publicly traded parent, and remained as the CEO until 2012 when he left to form his next endeavor with fellow ngmoco founder, Bob Stevenson.

Prior to founding ngmoco, Neil held various positions at Electronic Arts, most recently as the Group General Manager of the EA|Blueprint Studio group that included Maxis (creators of SporeTM & The SimsTM) and EA’s collaborative partnership with Steven Spielberg. Neil joined Electronic Arts in 1997 as the General Manager of EA’s Origin Systems subsidiary, where he supervised the launch of the world's first Massively Multiplayer Online Role-Playing game, UltimaOnlineTM.

Prior to EA/Blueprint, Neil served both as Vice President and General Manager of EA Los Angeles (EALA) and EA Maxis, where he oversaw all aspects of the studios responsible for the blockbuster franchises Medal of HonorTM, Command & ConquerTM, The Lord of the RingsTM & The SimsTM. In 2002 and 2003, Young also led the development of the first The Lord of the Rings games at EA Redwood Shores - The Lord of the RingsTM: The Two TowersTM and The Lord of the RingsTM: The Return of the KingTM.

In addition to his other producing and management credits, he was also the creator and driving force behind MajesticTM, the first Alternate Reality Game (ARG) and a pioneering internet experience that blurred the line between fiction and reality by engaging players through non-traditional gaming media.