Jason Asbahr

Jason Asbahr

Jason is a game designer, entrepreneur, inventor, and artist. He develops immersive experiences for new media platforms.

Berkeley, California, United States
Member since December 08, 2009
Inventor, Entrepreneur, Designer of Interactive Entertainment Quote_down
34 Splash Points
3 votes
2 thumbs up
18 companies followed
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Companies I work or worked for:
Achievements (products built, personal awards won):

Publications and Presentations:
Providing Visual Responses to Musically Synchronized Touch Input, US Patent 20110078571
Presented at the GAME:BUSINESS:LAW Summit, The Guildhall at SMU, 2012
Profitable Indie Arcade Development, ASI, 2006
Beyond 2: An Open Source Platform for Virtual Worlds, MMP Game Development, 2003
Developing Game Logic: Python on the Sony Playstation 2 and Nintendo GameCube, Open Source Conference, 2002
Python for Massively Multiplayer Virtual Worlds, Python Conference 9, 2001
Beyond: A Portable Virtual World Simulation Framework, Python Conference 7, 1998

Developed 3D games using “goggles and gloves” virtual reality equipment in the early 1990s
Bootstrapped manufacturing w/ off-the-shelf components, open source, custom i/o interfaces
Managed overseas manufacturing and distribution in Korea and China
Organized nationwide tournaments and promotional merch for word-of-mouth marketing
Ascended in Nethack

If you are an entrepreneur, why?

I want to change the world.

My favorite startups:

AirBnB, Uber, Lyft, TaskRabbit

What's most frustrating and rewarding about entrepreneurship/innovation?

Making experience that delight.

What's the No. 1 mistake entrepreneurs make?

Building something for which they haven't yet validated a specific market need.

What are the top three lessons you've learned as an entrepreneur?

Perseverance, Resourcefulness, Perspective

Full bio

Jason is a game designer, entrepreneur, inventor, and artist. He develops immersive experiences for new media platforms. His favorite designs are those that improve the real life experience of players by channeling cognitive surplus, “the shared, online work we do with our spare brain cycles.” 

He designs fun interactive systems that channel cognitive surplus into several specific areas, including individual personal improvement, group formation and collaboration, reputation systems, and social task and object trading systems. His previous collaborations include industry leading organizations such as Sony, Electronic Arts, Intermedia Outdoors, RedOctane, Warner Music, and Universal Music.

Fans love his games -- many have gotten tattoos of his game logos and one couple even had their first wedding dance via one of his games.