Publications and Presentations:
Providing Visual Responses to Musically Synchronized Touch Input, US Patent 20110078571
Presented at the GAME:BUSINESS:LAW Summit, The Guildhall at SMU, 2012
Profitable Indie Arcade Development, ASI, 2006
Beyond 2: An Open Source Platform for Virtual Worlds, MMP Game Development, 2003
Developing Game Logic: Python on the Sony Playstation 2 and Nintendo GameCube, Open Source Conference, 2002
Python for Massively Multiplayer Virtual Worlds, Python Conference 9, 2001
Beyond: A Portable Virtual World Simulation Framework, Python Conference 7, 1998
Accomplishments:
Developed 3D games using “goggles and gloves” virtual reality equipment in the early 1990s
Bootstrapped manufacturing w/ off-the-shelf components, open source, custom i/o interfaces
Managed overseas manufacturing and distribution in Korea and China
Organized nationwide tournaments and promotional merch for word-of-mouth marketing
Ascended in Nethack
I want to change the world.
AirBnB, Uber, Lyft, TaskRabbit
Making experience that delight.
Building something for which they haven't yet validated a specific market need.
Perseverance, Resourcefulness, Perspective
Jason is a game designer, entrepreneur, inventor, and artist. He develops immersive experiences for new media platforms. His favorite designs are those that improve the real life experience of players by channeling cognitive surplus, “the shared, online work we do with our spare brain cycles.”
He designs fun interactive systems that channel cognitive surplus into several specific areas, including individual personal improvement, group formation and collaboration, reputation systems, and social task and object trading systems. His previous collaborations include industry leading organizations such as Sony, Electronic Arts, Intermedia Outdoors, RedOctane, Warner Music, and Universal Music.
Fans love his games -- many have gotten tattoos of his game logos and one couple even had their first wedding dance via one of his games.