Kurani Interactive (Interactive Agency) and Thumb
I like to build things that make people happy.
Path, Zynga, and Facebook
Frustrating: Things play out a bit slower than anticipated
Rewarding: Seeing a user’s reaction to a new feature
Not finding a balance between listening to the market and being committed to their vision. When there is an imbalance, it can result in not enough focus, too many projects, over-featuring, or inversely, a stubborn broken-clock syndrome that results in a low probability of success and the likelihood that a real consumer "need" goes unsolved.
1. It okay to be afraid, but you have to do it anyway
2. Rockstars are 10x+ as productive as non-rockstars
3. It’s never as big of a deal as you first might think, but you have to keep addressing each thing that way so the even the most minute details are perfect
Privately Held; 11-50 employees; Internet industry
May 2010 – Present (1 year 8 months)
Thumb helps users get and give opinions in the flow of everyday life.
Privately Held; 11-50 employees; Marketing and Advertising industry
December 2000 – September 2010 (9 years 10 months)
Kurani Interactive was an award-winning interactive agency that delivered work for companies that included Nike, Mannington, Universal, and a number of successful digital startups.
January 1995 – November 2000 (5 years 11 months)
Zinnia is a multi-channel retailer with locations throughout the Northeast.
Visit www.ilovezinnia.com for more information.