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The company advisors include Alan McCann, previously SVP & GM, Digital Media, Ravisent Technologies Ltd., and Sr. Director, Visual Products Group, ATI; Chris Bregler, Associate Professor NYU (on sabbatical at Industrial Light and Magic) and formerly with Disney Feature Animation; and John MacMahon, former CEO of Kerberos Proximal Solutions and CEO Mitralign.
The company board of directors include Michael Wasson, currently a Principal with Confetti Films (Warner Bros), and formerly an investment banker with Fiduciary Trust (acquired by Franklin Templeton); Robert Botch, Senior VP MicroProse, VP Marketing Epyx, and Director of Marketing for Sega of America; John Harbison, Tech Coast Angels (TCA) and formerly of Raytheon Ventures and Booz Allen; and Howard Lewis, TCA and former founder and CEO of Elms, Archive, and Orbis.
MaMoCa plans to generate revenues from four channels: system sales, software sales and subscriptions, maintenance and consulting services, and studio services. By our fifth year of operation, revenues generated from software sales and consulting services are 65% of gross revenues. Additionally, and excluded from our financial projections, MaMoCa is seeking co-production agreements with a number of smaller, independent game and TV studios. We are in final negotiations with an established entertainment company, Days End Productions, for our first animated TV program. The approach is to generate immediate revenues with our larger customers, and to offer our smaller customers inexpensive (or even free) production services, in exchange for an ownership interest in the resulting content.
This data is recorded with 10-50 custom cameras. The MaMoCa technology does not use any markers or make-up or special clothing; rather, we project a light grid onto the performer, leaving the actor completely unencumbered, to emote and perform very naturally. MaMoCa technology produces hundreds of thousands of data points from 8 to 10 imaging pods. This dynamic scan data then drives a biologically realistic human model, resulting in smooth, natural movement that doesn't need to be improved by expensive hand animation.