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Location: Krackster Str. 12A, Berlin, Germany Germany
Founded in: 2017
Stage: Pre-launch
Number of employees: 1-5
Short URL: vator.co/holotron
Followers (1)
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Holotron

Startup/business
Berlin, Germany Germany
http://www.holotron.co
  • About
Company description

Products / Technology

We are enabling full-body control of humanoid robots as well as interactive life-like VR experiences.

For example, our technology allows a humanoid robot, using human intelligence, to operate in hazardous environments like a nuclear power plant accident, in a burning building, or in proximity to infectious Ebola patients. In VR applications, the user can walk along a beach and feel the sand give way under his feet, wade through water and feel the resistance, ride a horse, or do a wing suit jump along a face of a mountain.

This becomes possible and economically viable with our patented technology, a full-body human - machine interface, using the intelligence of an actual human, and enabling full control of the system and full-body force-feedback with natural human motions and sensations..

In all these scenarios the user will see and feel everything in just the same way as if he would be actually there.

The technology was first patented in 2010 (DE102010023914) with further applications in 2016. It uses a motorized full-body exoskeleton for the user. This exoskeleton acts as input and output device. It displays to the user all the forces that act on a virtual avatar or a humanoid robot. The user in the exoskeleton is mounted to a larger robot - the motion simulator. Thus, the user is dynamically suspended and is not walking on a real floor anymore. He only feels the remote or virtual floor as displayed by the footplates of the exoskeleton. At any time the user and the proxy (either a VR avatar or a robot) have exactly the same body stance and all forces on the proxy as a whole and its body attitude are directly applied to the user in real time. Thus the user can use his own sense of balance to regulate the balance of the avatar.

This technology allows to use very simple, well established control concepts of teleoperation to finally make great use of existing mechanical and electrical humanoid robot technology. Waiting for better AI is not needed. Instead, the user will use his own senses to perceive and interpret situations, draw conclusions, plan actions and execute them. All this will happen with the same speed and precision as a human user would normally act.

In any realisation the user will wear an exoskeleton. It allows the user to act. Optionally he can also wear a suit for realistic thermal and tactile feedback. While the suit will increase the quality of immersion and presence it is not critical for most applications. It will later be added as upgrade and possibly sourced from one of several possible technology partners.

 

Defensibility

The 2010 patent application is the very first description of the described technology. In 2016 patent includes a highly mobile, yet fully actuated, stiff, and anthropomorphic hip joint in several variations. It includes highly dynamic and affordable motion simulators, a very simple yet very dexterous foot, and, importantly, ways to provide higher-performance exoskeletons at reduced cost.

 

Business Roadmap / Business Model

The goal of the company is to implement the technology as a new worldwide standard for full-body immersion in virtual worlds and for the control of humanoid robots. First customers come from the fields of “hazardous environments” (fire-fighting, mining, chemical hazard environment) and other high-value industrial applications of teleoperated robotics. Similarly, the same high-value customers will be targeted for staff training in virtual environments. Later, lower value market segments with larger volumes will be addressed.

Parallel to this, building on the very large synergies between teleoperation and VR, we will explore the possibility to use the VR aspect of the invention for entertainment. While cost is of greater importance here, than in the above examples, it may very well be feasible to operate location-based entertainment centers ourselves, or rent, lease or sell systems for established providers. This possibility is particularly attractive due to the low barrier of entry with quick response times.

 

The goal is to make our technology a new worldwide standard, with an importance that will be similar to the importance of planes, cars, and computers today.


Team

Marcel Reese

In-depth research experience in various scientific and technical fields including method development for structure-based drug design for anti-cancer compounds, massive parallel computing, algorithm design, scientific programming  in C++ and Fortran, hardware design in collaboration with engineers, technicians, but also hands-on with hundreds of self-designed parts for cryogenic, high-power, high-sensitivity radio frequency devices, computer control of scientific instruments, digital and analog electronics. Research articles published in major scientific journals and presented on conferences, globally.

 

2010-2015  Massachusetts Institute of Technology, Postdoctoral Fellow and Postdoctoral Associate at, “Magnet Lab” under Prof. Dr. Robert G. Griffin

2010 Max Planck Institute for Biophysical Chemistry and the University of Göttingen, Germany, PhD in physics with Prof. Dr. Christian Griesinger

2005 Max Planck Institute for Biophysical Chemistry and the University of Göttingen, Germany; Diploma in physics with Prof. Dr. Christian Griesinger

 

Ruslan Suvorov

Previously - an Executive Director and a VP - Customer Solutions in Radius Group. 17+ years in enterprise business development and sales in hands-on and leadership roles. Executed in $700M+ of projects in investment and development of logistics and industrial facilities for enterprise customers, including Fortune 500 companies, i.e. GM, Kimberly-Clark, Iron Mountain and others. Played front leadership roles in starting up and taking to the next level in 2 multi-million dollar businesses.

Implemented VR and other novel digital solutions in real estate design and construction

 

Ph.D. in Economics, State University of Management, Moscow, Russia


Advisors
Several senior-level experts with startup experience in virtual reality for medical training, medical tele-robotics, business and startup consulting, and location-based VR entertainment.


https://vimeo.com/232296342


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Team
Business model

B2B product and solution sales.

Competitive advantage

Our technology allows a humanoid robot, using human intelligence, to operate in hazardous environments like a nuclear power plant accident, in a burning building, or in proximity to infectious Ebola patients. In VR applications, the user can walk along a beach and feel the sand give way under his feet, wade through water and feel the resistance, ride a horse, or do a wing suit jump along a face of a mountain.

This becomes possible and economically viable with our patented technology, a full-body human - machine interface, using the intelligence of an actual human, and enabling full control of the system and full-body force-feedback with natural human motions and sensations.