This business plan is based on a new multisensory learning game called Beat Learning which utilizes kinesthetic large motor function. The Beat Learning game (patent pending) has been successful with all types of learners, especially with students with learning disabilities, by utilizing multisensory techniques and strategies to stimulate learning.
Beat Learning helps learners to use all of their multisensory abilities to collect and link information to solve tasks. These multisensory techniques enable learners to use their personal strengths to aid the learning process.
The multisensory nature of Beat Learning deems it advantageous for very young preschoolers through older learners of all abilities and levels. It can be modified and adapted for all learners by computerizing new subject information and is a remarkably engaging and educational program that can be customized for anyone.